In order to build a community of game-based learning experts, TEGA reached out to different experts in UK and Europe. 11 experts attended an online brainstroming session in 7th June 2021.
The result of this session led to forming 14 different workgroups in the following areas.
The first 4 workgroups will directly feed into TEGA and the rest will contribute to different areas and will produce different conference, journal and conference papers.
If you are intersted to join any of the following groups please email: hasanis2@lsbu.ac.uk with the subject: TEGA WORKGROUP.
WORKGROUPS:
- Game based modules and frameworks[related to TEGA]
- Methodolodgy [related to TEGA]
- Assessment (learning outcome) [related to TEGA]
- Validation and interaction, gaming inwards [related to TEGA]
- Formal methods for analysis [Mechanics]
- Co-creation and Co-evaluation
- Active Learning
- Effective Narrative
- Matching discipline with the type of game
- Desktop vs location based (Escape room )
- Literature review paper
- Conference and special issue paper for September [Lusofona University]
- Exploring Funding Opportunities
- Justification process (Cost of developing games)